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Copy file name to clipboardExpand all lines: .github/ISSUE_TEMPLATE/bug_report.yml
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- Write a descriptive issue title above.
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- The golden rule is to **always open *one* issue for *one* bug**. If you notice several bugs and want to report them, make sure to create one new issue for each of them.
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- Search [open](https://github.com/godotengine/godot/issues) and [closed](https://github.com/godotengine/godot/issues?q=is%3Aissue+is%3Aclosed) issues to ensure it has not already been reported. If you don't find a relevant match or if you're unsure, don't hesitate to **open a new issue**. The bugsquad will handle it from there if it's a duplicate.
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- Verify that you are using a [supported Godot version](https://github.com/Geequlim/ECMAScript/releases). Please always check if your issue is reproducible in the latest version – it may already have been fixed!
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- Verify that you are using a [supported Godot version](https://github.com/godotjs/javascript/releases). Please always check if your issue is reproducible in the latest version – it may already have been fixed!
Copy file name to clipboardExpand all lines: .github/PULL_REQUEST_TEMPLATE.md
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<!-- Describe the changes you've done -->
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Make sure to follow the PR preparation steps in [CONTRIBUTING.md](https://github.com/Geequlim/ECMAScript/blob/master/CONTRIBUTING.md#preparing-your-pr) before submitting your PR:
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Make sure to follow the PR preparation steps in [CONTRIBUTING.md](https://github.com/godotjs/javascript/blob/master/CONTRIBUTING.md#preparing-your-pr) before submitting your PR:
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-[ ] format the codebase: from the root, run `bash ./clang_format.sh`.
Copy file name to clipboardExpand all lines: CONTRIBUTING.md
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TODO
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## Documentation
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This project uses [MKDocs](https://www.mkdocs.org/) to serve all docs. You can change the documentation inside the `docs` folder.
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Install mkdocs via ``pip install mkdocs``.
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Serve the docs via ``mkdocs serve``.
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To add new pages you need to update `mkdocs.yml`.
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## Preparing your PR
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The project is using [`clang-format`](https://clang.llvm.org/docs/ClangFormat.html) to format most files. You need to run `bash ./clang_format.sh` before your PR for a successful pipeline.
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## Release library
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As a maintainer you are able to create a new release.
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1. Go to [create new release](https://github.com/Geequlim/ECMAScript/releases/new)
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1. Go to [create new release](https://github.com/godotjs/javascript/releases/new)
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2. Next you should ``Choose a tag`` and create a new one in the format `v0.0.0`
***-- JavaScript and TypeScript language binding for Godot game engine --***
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This module implements JavaScript/TypeScript language support for the Godot game engine using [QuickJS](https://bellard.org/quickjs/) as the JavaScript engine.
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## Getting started
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Read the [getting-started](https://godotjs.github.io/documentation/getting-started/).
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## Features
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- Almost complete ES2020 support
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- Full code completion support for all Godot APIs including signals and enumerations
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- Debug in Visual Studio Code with the [plugin](https://marketplace.visualstudio.com/items?itemName=geequlim.godot-javascript-debug) - currently not available for 4.x
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### Getting started
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Read the [getting-started](https://geequlim.github.io/ECMAScript/getting-started).
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## Getting the engine
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No installation or setup necessary. The binaries for download are the complete, usable Godot editor and engine with JavaScript/TypeScript language support.
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