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Update godot to 3.5-stable
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.github/workflows/android_builds.yml

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@@ -3,7 +3,7 @@ name: 🤖 Android Builds
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- push
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- pull_request
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env:
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GODOT_BASE_BRANCH: 3.4.4-stable
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GODOT_BASE_BRANCH: 3.5-stable
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SCONSFLAGS: ' verbose=yes debug_symbols=no'
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concurrency:
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group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-android

.github/workflows/ios_builds.yml

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@@ -3,7 +3,7 @@ name: 🍏 iOS Builds
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- push
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- pull_request
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env:
6-
GODOT_BASE_BRANCH: 3.4.4-stable
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GODOT_BASE_BRANCH: 3.5-stable
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SCONSFLAGS: ' verbose=yes debug_symbols=no'
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concurrency:
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group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-ios

.github/workflows/javascript_builds.yml

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@@ -3,7 +3,7 @@ name: 🌐 JavaScript Builds
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- push
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- pull_request
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env:
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GODOT_BASE_BRANCH: 3.4.4-stable
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GODOT_BASE_BRANCH: 3.5-stable
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SCONSFLAGS: ' verbose=yes debug_symbols=no'
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EM_VERSION: 2.0.25
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EM_CACHE_FOLDER: emsdk-cache

.github/workflows/linux_builds.yml

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@@ -3,7 +3,7 @@ name: 🐧 Linux Builds
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- push
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- pull_request
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env:
6-
GODOT_BASE_BRANCH: 3.4.4-stable
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GODOT_BASE_BRANCH: 3.5-stable
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SCONSFLAGS: ' verbose=yes '
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concurrency:
99
group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-linux

.github/workflows/macos_builds.yml

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@@ -3,7 +3,7 @@ name: 🍎 macOS Builds
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- push
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- pull_request
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env:
6-
GODOT_BASE_BRANCH: 3.4.4-stable
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GODOT_BASE_BRANCH: 3.5-stable
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SCONSFLAGS: ' verbose=yes debug_symbols=no'
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concurrency:
99
group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-macos

.github/workflows/server_builds.yml

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@@ -3,7 +3,7 @@ name: ☁ Server Builds
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- push
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- pull_request
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env:
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GODOT_BASE_BRANCH: 3.4.4-stable
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GODOT_BASE_BRANCH: 3.5-stable
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SCONSFLAGS: ' verbose=yes debug_symbols=no module_mono_enabled=yes mono_static=yes
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mono_glue=no'
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concurrency:

.github/workflows/windows_builds.yml

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@@ -3,7 +3,7 @@ name: 🏁 Windows Builds
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- push
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- pull_request
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env:
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GODOT_BASE_BRANCH: 3.4.4-stable
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GODOT_BASE_BRANCH: 3.5-stable
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SCONSFLAGS: ' use_mingw=yes verbose=yes debug_symbols=no'
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SCONS_CACHE_MSVC_CONFIG: true
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concurrency:

build_github_actions.py

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You must be in this directory, and in the modules subfolder of godot (just as if you would install this project into godot)
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usage:
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python build_github_actions.py --godot-version "3.4.4-stable" --godot-github-folder ../../.github --ECMAS-github-folder .github
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python build_github_actions.py --godot-version "3.5-stable" --godot-github-folder ../../.github --ECMAS-github-folder .github
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"""
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