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area: canvasCanvas APICanvas APIeffort: 1Trivial, < 1 hourTrivial, < 1 hourpriority: mediumNormal priorityNormal prioritystatus: confirmedVerified, ready for workVerified, ready for worktype: enhancementImprove existing featureImprove existing feature
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I would like there to be a way to use precomputed colors in PixMap.SetPixel(). Every time you run it, it calls clamp() 4x. I want a way to do this computation on a set list of colors and just directly pull from there so I avoid the overhead at runtime.
So we would directly input 4x uint8s possibly stored in a struct with a conversion function.
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area: canvasCanvas APICanvas APIeffort: 1Trivial, < 1 hourTrivial, < 1 hourpriority: mediumNormal priorityNormal prioritystatus: confirmedVerified, ready for workVerified, ready for worktype: enhancementImprove existing featureImprove existing feature