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is enabled by default for local debugging. We updated the [Documentation for Debugging](https://github.com/golang/vscode-go/blob/master/docs/debugging.md)
@@ -22,7 +22,10 @@ command prints the build information of detected tools. <!-- CL 337989 -->
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- Debugging
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- Setting the `logOutput` property without `showLog: true` does not break debugging any more. <!-- CL 335029 -->
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- Fixed a bug in the legacy debug adapter that caused jumping at each step after upgrading to VS Code 1.58+. ([Issue 1617](https://github.com/golang/vscode-go/issues/1617), [1647](https://github.com/golang/vscode-go/issues/1647)) <!-- CL 338194 -->
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- Fixed a bug that broke Attach mode debugging using the legacy debug adapter if `cwd` is not set. ([Issue 1608](https://github.com/golang/vscode-go/issues/1608)) <!-- CL 334111 -->
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- Fixed a bug that broke Attach mode debugging using the legacy debug adapter if `cwd` is not set. ([Issue 1608](https://github.com/golang/vscode-go/issues/1608)) <!-- CL 334111 -->
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- Made the `dlv-dap` mode ignore the `port` property. It was initially suggested as a temporary alternative
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to the remote debugging, but we decided to revisit the functionality for better remote debugging support.
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Use the `debugServer` property if you want to connect to a manually launched `dlv dap` server.
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### Code Health
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- The version of `dlv-dap` is pinned to [v1.7.1-0.20210804080032-f95340ae1bf9](https://github.com/go-delve/delve/tree/f95340ae1bf9fed8740d5fd39f5758d41770d967) and `dlv-dap` is marked as a required tool.
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