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feat: trim invalid chars at start of shader file (such as UTF8 BOM) #5

@steviegt6

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@steviegt6

It would be great to address cryptic errors like this directly from our compiler without worrying too much:
ShopItemHoverFlash.fx(1,1): Error X3000 : Illegal character in shader file

The only issue I foresee is that this produces inconsistent behavior when using another compiler.

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