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How to achieve smoother fades like setTargetAtTime() instead of linear fades? #1763

@taariqelliott

Description

@taariqelliott

Issue

The current fade() function creates linear volume transitions that can cause audible clicks and pops, especially when fading in/out quickly. I'm looking for a way to achieve smooth exponential fades similar to Web Audio API's setTargetAtTime().

Current Behavior

// Current implementation
sound.fade(sound.volume(), 1, 200);

Desired Behavior

// I've done this in the past to create smooth audio fades
volumeGainNode.gain.setTargetAtTime(0, audioCtx.currentTime, 0.04);

Code Example

const playSound = () => {
  if (!sound?.playing()) {
    sound?.fade(sound.volume(), 1, 200);
    setTimeout(() => {
      sound?.play();
    }, 100);
  }
};

const pauseSound = () => {
  if (sound?.playing()) {
    sound?.fade(sound.volume(), 0, 200);
    setTimeout(() => {
      sound?.pause();
    }, 100);
  }
};

Question

  1. Is there a way to configure Howler to use exponential fading curves instead of linear?
  2. Would it be possible to expose the underlying Web Audio gain node so we can use setTargetAtTime() directly?
  3. Are there any recommended workarounds for achieving smoother fades?

Reproducible Example

https://github.com/taariqelliott/ugubhu-v1/blob/main/src/routes/About.tsx

Reproduction Steps

Setup play/pause or mute/unmute functions as so:

  const playSound = () => {
    if (!sound?.playing()) {
      sound?.fade(sound.volume(), 1, 200);
      setTimeout(() => {
        sound?.play();
      }, 100);
    }
  };

  const pauseSound = () => {
    if (sound?.playing()) {
      sound?.fade(sound.volume(), 0, 200);
      setTimeout(() => {
        sound?.pause();
      }, 100);
    }
  };

Possible Solution

No response

Context

No response

Howler.js Version

2.2.4

Affected Browser(s)/Versiuon(s)

Electron[chromium]

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