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@@ -4,6 +4,54 @@ All notable changes to this project will be documented in this file.
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The format is based on [Keep a Changelog](http://keepachangelog.com/).
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## [2.3.0] - 2026-02-04
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### Changed
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- Deleted all deprecated files.
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- Support overriding the default language model either for agents or game masters in the generic simulation prefab.
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- tests for event resolution filtering
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- Replace print() statements with absl.logging
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- Add analyze-logs skill
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- Add option on generic simulation.play to produce new style structured logs. No
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change to default behavior. New log style is off by default (for now).
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- Improve the new structured logging library and remove functions used only for comparison to the old format.
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- Update default constants suggesting action spec formats to suggest the json approach
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- Improve observation queue handling and add scene-aware event delivery.
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- Add allow_duplicates option to AssociativeMemoryBank Fixes a bug where
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identical actions across rounds were incorrectly deduplicated, causing
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EventResolution to pick up stale data. - Add allow_duplicates constructor
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parameter to AssociativeMemoryBank - Enable allow_duplicates for game_master
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memory_bank in generic.py
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- Copybara import of the project:
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- Fixing the search for the last event generated by the player
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- Remove the `concordia/prefabs/configurator` directory.
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- Correct several lingering references to deprecated types.
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- Add physically situated and dramaturgic game master prefab. This prefab is similar to the situated_in_time_and_place prefab, but with scenes added in.
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- add support for extra_components in dialogic_and_dramaturgic game master.
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- Changed action spec parsing to json for more robustness than string matching
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### Added
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- Add support for deepseek in the together_ai llm wrapper and fix its gemma support.
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- README.md for thought_chains
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- README.md for the environment
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- typing README
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- adding a README.md to the components folder, which documents the use of components
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- documentation for the interactive_document
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- Add PuppetActComponent and Puppet entity prefab.
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- Add a rational actor entity
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- Create SceneBasedTerminator and update GameMaster prefabs.
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- README for language_model
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- README for prefabs
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- add structured logging
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### Fixed
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- Add dramaturgic formative memories initializer to prevent bug in which the premise of the first scene was not delivered.
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- Fix event resolution to correctly filter putative events by active player and add test for puppet_act
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