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Hi,

We don't have examples of that but it should be as easy as just copying the logic from lines 184-212. I believe the az_checkpoint flag refers to which checkpoint to load.

For DQN you'd have to train it separately (see the examples of how to do that here: https://github.com/deepmind/open_spiel/blob/master/open_spiel/algorithms/dqn_torch/dqn_torch_test.cc) and then query the agent for moves. You can find the logic to run simulations on any game in OpenSpiel in examples/example.cc. So you'd just have to ask the agent which action it wants by giving it a state (usually via a step function).

If it doesn't exist already you can make a simple DQNBot wrapper that uses the Bot API so that you …

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