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@@ -39,12 +39,16 @@ Here are all the libraries available in the group `com.google.android.filament`:
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| Artifact | Description |
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| ------------- | ------------- |
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|[](https://maven-badges.herokuapp.com/maven-central/com.google.android.filament/filament-android)| The Filament rendering engine itself. |
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|[](https://maven-badges.herokuapp.com/maven-central/com.google.android.filament/filament-android-debug)| Debug version of `filament-android`. |
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|[](https://maven-badges.herokuapp.com/maven-central/com.google.android.filament/gltfio-android)| A glTF 2.0 loader for Filament, depends on `filament-android`. |
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|[](https://maven-badges.herokuapp.com/maven-central/com.google.android.filament/filament-utils-android)| KTX loading, Kotlin math, and camera utilities, depends on `gltfio-android`. |
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|[](https://maven-badges.herokuapp.com/maven-central/com.google.android.filament/filamat-android)| A runtime material builder/compiler. This library is large but contains a full shader compiler/validator/optimizer and supports both OpenGL and Vulkan. |
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|[](https://maven-badges.herokuapp.com/maven-central/com.google.android.filament/filamat-android-lite)| A much smaller alternative to `filamat-android` that can only generate OpenGL shaders. It does not provide validation or optimizations. |
)](https://mvnrepository.com/artifact/com.google.android.filament/filament-utils-android) | KTX loading, Kotlin math, and camera utilities, depends on `gltfio-android`. |
)](https://mvnrepository.com/artifact/com.google.android.filament/filamat-android) | A runtime material builder/compiler. This library is large but contains a full shader compiler/validator/optimizer and supports both OpenGL and Vulkan. |
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### iOS
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@@ -89,7 +93,8 @@ pod 'Filament', '~> 1.69.2'
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- OpenGL ES 3.0+ for Android and iOS
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- Metal for macOS and iOS
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- Vulkan 1.0 for Android, Linux, macOS, and Windows
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- WebGL 2.0 for all platforms
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- WebGPU for Android, Linux, macOS, and Windows
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- WebGL 2.0 for all browsers supporting it
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### Rendering
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- HDR bloom
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- Depth of field bokeh
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- Multiple tone mappers: generic (customizable), ACES, filmic, etc.
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- Multiple tone mappers: PBR Neutral, AgX, generic (customizable), ACES, filmic, etc.
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- Color and tone management: luminance scaling, gamut mapping
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- Color grading: exposure, night adaptation, white balance, channel mixer,
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shadows/mid-tones/highlights, ASC CDL, contrast, saturation, etc.
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-[x] KHR_draco_mesh_compression
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-[x] KHR_lights_punctual
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-[x] KHR_materials_clearcoat
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-[x] KHR_materials_dispersion
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-[x] KHR_materials_emissive_strength
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-[x] KHR_materials_ior
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-[x] KHR_materials_pbrSpecularGlossiness
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-[x] KHR_materials_sheen
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-[x] KHR_materials_specular
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-[x] KHR_materials_transmission
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-[x] KHR_materials_unlit
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-[x] KHR_materials_variants
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-[x] KHR_materials_volume
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-[x] KHR_materials_specular
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-[x] KHR_mesh_quantization
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-[x] KHR_texture_basisu
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-[x] KHR_texture_transform
@@ -331,7 +337,7 @@ and tools.
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- `filamesh`: Mesh converter
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- `glslminifier`: Minifies GLSL source code
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- `matc`: Material compiler
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- `filament-matp`: Material parser
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- `matedit`: Material editor for compiled materials
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- `matinfo` Displays information about materials compiled with `matc`
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- `mipgen` Generates a series of miplevels from a source image
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