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Yes, I think those are good ideas, though they'll happen sooner if someone is willing to contribute. I think materialFromPoint would be pretty straight-forward now, but for meshFromPoint we'll need to first expose the list of glTF meshes in the scene-graph API, which will also be important for things like hiding/showing nodes: #1817 |
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Slide3D (www.slide3d.com) is a web site for creating 3D web presentations using model-viewer technology.
material.mp4
model-viewer team, do you plan to add methods like:
materialFromPoint(pixelX, pixelY);
objFromPoint(pixelX, pixelY); or meshFromPoint(pixelX, pixelY);
Like the existing positionAndNormalFromPoint(pixelX, pixelY)?
Tn'x
Meir Lebel
www.slide3d.com
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