Auto-rotate rotates skybox ok, if model moved, skybox reflection is stuck on some materials #1951
Unanswered
sprengerst
asked this question in
Q&A
Replies: 2 comments
-
This isn't exactly a bug, but does show some undesirable behavior we're fixing. When the object auto-rotates, it rotates relative to its environment (this is by design), while user interaction moves the camera (akin to moving the object and its environment together). The dark vs. bright is because our default environment is not very evenly lit, which is being fixed in #1761. |
Beta Was this translation helpful? Give feedback.
0 replies
-
Thank you very much for this Information and your work. Looking forward to the next release. |
Beta Was this translation helpful? Give feedback.
0 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Uh oh!
There was an error while loading. Please reload this page.
-
Hello,
we have a problem with an auto rotating model:
http://vr.mazing-ar.com/demos/bugreport
If it rotates the wooden texture is corresponding in a correct way to the skybox and is getting darker and brighter.
Bright:

Darker:

So far so good. But if we drag the object in the "dark state" the texture is not responding anymore. So it stays dark. Regardless of the manual triggered rotation the wood stays dark.
Beta Was this translation helpful? Give feedback.
All reactions