Skip to content
Discussion options

You must be logged in to vote

This kind of difference is due to tone mapping and exposure. You can control exposure with the MV attribute, but that probably won't be enough. We use ACES tone mapping, so you'll need to set up Substance Painter to use the same if you want to compare results. This is an area that is a bit lacking in specification for glTF and results in most of the color difference between renderers, so we're working on an extension to help standardize it. If you have strong opinions on tone mapping functions, please put them here and we'll do our best to build something that meets everyone's needs.

Replies: 1 comment 6 replies

Comment options

You must be logged in to vote
6 replies
@fredericocm
Comment options

@TROVIC93
Comment options

@fredericocm
Comment options

@TROVIC93
Comment options

@fredericocm
Comment options

Answer selected by TiborMitovics
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Category
Q&A
Labels
None yet
4 participants