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Cross-posting from the Open3D github discussions: isl-org/Open3D#4530 I am currently doing RGBD integration based reconstruction using Open3D. When I visualize the reconstructed models with Open3D, the results are great! The colors are accurate as they were in the video source. See below: However, when I visualize using Google's model-viewer, the results are different especially the colors are not as rich and there are geometrical artifacts that do not seem to be present in the Open3D based visualization (for example above the red line in the image below). I can adjust the lightning in the model viewer a bit but the results are almost never as accurate as Open3D. Maybe experimenting more with lightning here will help, but it won't resolve the geometrical artifacts. Screenshot from model-viewer below: I am using GLTF file extension. I would like to get results as close to the Open3D visualizer as possible and be able to display them in the browser. Any tips and suggestions on how to do that or get there? I don't know too much about computer graphics but I am willing to learn more if that helps me with this. |
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For 3D scans that just produce color (as opposed to more advanced ones that also produce roughness/metalness maps), they really aren't physical since the lighting and shadows have become mixed up with the material color. For these I would recommend using the glTF |
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For 3D scans that just produce color (as opposed to more advanced ones that also produce roughness/metalness maps), they really aren't physical since the lighting and shadows have become mixed up with the material color. For these I would recommend using the glTF
KHR_materials_unlit
extension, which will simplify our shaders used in rendering and ignore applied lighting entirely.