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Our API doesn't expose changing that glTF extension property yet, so you'll have to do it where the glTF is authored. What is your use case? |
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Hi evryone, |
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I am trying to rotate a texture that is already attached to a mesh in the scene.
i can access the texture, by using the code below. but i couldn't find any rotation property or matrix.
please advise.
code:
let t = modelViewer.model.materials[0].pbrMetallicRoughness.baseColorTexture.texture;
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