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It's been a while, but going back to this one...
Forget importing camera paths for the time being.
I can get almost the right outcome by keyframing cameraTarget (and associated), but what would be a sensible approach for handling the interpolationDecay value?

The non-sensible approach is to guess and set it bigger than the keyframe interval.

If I want a linear transition between "keyframes" and I know the keyframe timing what would is the relationship of these to interpolationDecay (assuming that there is one)?
By linear I mean no ease in or ease out of the motion or no ease out at least.
So from point A it moves to point B and gets up to speed pretty much straight away, through to B at t…

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@clochardM33
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@elalish
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@elalish
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@clochardM33
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