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Yeah, glTF is based on physical materials, and it seems like what you want is a non-physical material, so that's likely the trouble. I think you'd need some kind of new glTF extension that specifies the behavior you want. |
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I have 3 models
I've been using blender to get that transparent cube to be in the first layer and not to show astronaut, but it's impossible...
This is my idea, like a portal AR.
https://imgur.com/Hz1vAaW
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