Material Variants - AR modes compatibility #3316
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You can test it on various devices here: https://modelviewer.dev/examples/scenegraph/#variants Works great in WebXR (you can also swap variants during an AR session). Scene Viewer does not support this as it downloads the GLB URL separately, but any phone that supports Scene Viewer also supports WebXR. Quick Look with our USDZ auto-generation does work (no switching within AR, but it'll send the currently selected version to AR). |
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Thanks @elalish ! That's a bummer that Scene Viewer does not support blobs. I think that will be a blocker for me :/ |
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Hi,
I am thinking about switching to material variants (instead of separate files, as I found out how to automate it in Blender).
My biggest doubt is compatibility though. Does it work fine in the scene-viewer and QuickLook (auto generated USDZ) ?
I am guessing a blob is being sent i both cases? So it shooould work? Any problems reported with that?
Maciek
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