-
Beta Was this translation helpful? Give feedback.
Replies: 2 comments 1 reply
-
Potentially each of the things you mention can be an issue and are worth looking into, but for the problem you describe I believe the primary culprit is scale. glTF specifies that all models are in meters, which is what allows us to put them at true scale in AR. Likely the fix is as simple as adding a top-level transform to put them at their desired size in meters (probably not actual ant-sized, since that would also be hard to see in AR, but rather your desired scale presentation size). |
Beta Was this translation helpful? Give feedback.
-
thanks ! I'm ashamed, i specifically looked for a scale option and never saw it at any point >< (even worse is that it's with the orientations exemples which i used for keyboard controls -_-' ) But your explanation says it all. That's why in AR the hornet or even the tarentula were each the size of several cars and working only in wide spaces like outdoors. For the scale it seems to actually do the tricks except for one model but again it's from our end so i'll ask the colleague to check on it. Thanks again for taking time to explain ! |
Beta Was this translation helpful? Give feedback.
Potentially each of the things you mention can be an issue and are worth looking into, but for the problem you describe I believe the primary culprit is scale. glTF specifies that all models are in meters, which is what allows us to put them at true scale in AR. Likely the fix is as simple as adding a top-level transform to put them at their desired size in meters (probably not actual ant-sized, since that would also be hard to see in AR, but rather your desired scale presentation size).