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Potentially each of the things you mention can be an issue and are worth looking into, but for the problem you describe I believe the primary culprit is scale. glTF specifies that all models are in meters, which is what allows us to put them at true scale in AR. Likely the fix is as simple as adding a top-level transform to put them at their desired size in meters (probably not actual ant-sized, since that would also be hard to see in AR, but rather your desired scale presentation size).

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@elalish
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