auto generated USDZ transparency #3439
Unanswered
GianiNavette
asked this question in
Q&A
Replies: 1 comment 8 replies
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I'm not too surprised this isn't working in Quick Look. The problem with their only accepting USDZ is that there's not a clear way to translate all the material properties from glTF or other formats. I'd recommend lobbying Apple to accept the glTF open standard and/or WebXR so we can have consistent rendering code (@grorg). |
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Description
Hello I'm having trouble making an object fully transparent in AR.
My goal is to completely hide the object, so I don't want to see it a little bit transparent
Live Demo
I use this to make it transparent
Version
Last Version of model viewer
Browser Affected
OS
AR
Web XR has no problem but quick look is weird
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