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I would say this is working as intended, but you're referring to a feature request that's been on the back burner for some time: animated hotspots. You're referring specifically to rigid-body animation, but really the same problem applies to skinned meshes, where it would be nice to define a hotspot such that it could follow e.g. the hoof of a galloping horse. The only trick is we need a different way to define the coordinates, since they're no longer simply in the world coordinate system.

If you're interested in trying to solve this, a PR would be most welcome.

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@rmhall
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@elalish
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@rmhall
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