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No, and since they can happen concurrently, it's not really possible. However, you can change the decay dynamically; set it long in your event handler, then set it short again after a delay. |
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When setting camera target / camera orbit by an event, I feel that interpolation decay makes the camera transition feel more natural. In the user interaction, however, the interpolation decay feels like the model is reacting too slow.
Is there a way to integrate a second property to set the interpolation decay at different levels for user-induced camera movements and for event-induced camera movements?
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