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I'm scraching the back of my head since this morning about this "option" but i can't seem to find a work around to get it. Also i don't know if it's good idea but couldn't it be a function implemented in the lib ? |
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Anything with that much UX subtlety I'd prefer to keep outside. Probably the simplest way would be to have a fixed hierarchy of cluster nodes, add them all as hotspots, but change their visibility based on |
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Anything with that much UX subtlety I'd prefer to keep outside. Probably the simplest way would be to have a fixed hierarchy of cluster nodes, add them all as hotspots, but change their visibility based on
getCameraOrbit
; maybe just the radius, or perhaps some more complex math.