Difference in AR between iOS and Android #3552
Replies: 1 comment 4 replies
-
Agreed, this is super frustrating. First, Apple only uses USDZ and there isn't a clear way to convert glTF materials to USDZ, so that conversion tends to be best effort. Consistency will become a lot easier once Apple supports WebXR and/or glTF (@grorg). Can you list which AR mode is each picture and also which one you consider to be closer to the authored intent? Apple uses estimated lighting in AR, while WebXR does not by default (but you can try enabling it with |
Beta Was this translation helpful? Give feedback.
Uh oh!
There was an error while loading. Please reload this page.
-
Hi guys, has anyone figured out a way to display models on iOS and Android so they look the same or at least close? I keep getting darker models (my guess is due to light estimation) on iOS and lighter models on Android (WebXR), its getting ridiculous at this point... just look at the difference...
Beta Was this translation helpful? Give feedback.
All reactions