Skip to content
Discussion options

You must be logged in to vote

Ah yes, this is not any shadows created by model-viewer, but the shadowing of your ambient occlusion texture (exported in your GLB). You'll need to update your texture to remove those: https://modelviewer.dev/examples/scenegraph/#createTexturesExample

Replies: 1 comment 5 replies

Comment options

You must be logged in to vote
5 replies
@danilokrulj
Comment options

@danilokrulj
Comment options

@elalish
Comment options

@danilokrulj
Comment options

@elalish
Comment options

Answer selected by danilokrulj
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Category
Q&A
Labels
None yet
2 participants