Ability to configure anisotropy and texture filtering #3659
Replies: 6 comments
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@enslaved2die very interesting suggestion. Three.js' has configuration for texture anisotropy, as well as texture filter configuration. I wonder how we could expose this in a generally useful way 🤔 cc @elalish |
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@enslaved2die Thanks, would it be possible for you to share a model or two with us to demonstrate the problem? I would want to use these to verify a solution. You can also include screenshots from https://modelviewer.dev/examples/tester.html to point us to the precise error. |
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Of course. Here you can see the exact issue aswell: Thanks in advance :) |
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I am also having this issue, where the texture gets blurry on a low angle. In another model viewing application I can set the Texture Filtering to Linear and that solves the issue. Is there a way to achieve this in the model-viewer? |
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@BraedenF Linear/Nearest is a different thing than the anisotropy discussion above. Linear/nearest is actually set in the glTF (though it's nearly always an error to do so, as the defaults give the best results). Try removing any filters under |
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Ah now I understand, thanks for you help. |
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I really want to see a option to set the anisotropic filtering level for textures.
I would be really cool to use the model viewer e.g. for previewing different fabrics, brick or other materials, often you want to get a little bit closer and looking on these materials on a really sharp angle and than the texture falls apart due to simple bilinear filtering or a quite low anisotropic filtering level.
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