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This is the model I've used to demonstrate the problem. TEST.zip
If I import it into the editor (https://modelviewer.dev/editor/), don't change anything and download the scene, I get this:
Poster while loading:
After loading:
Here's how it looks in the editor:
The camera settings:
If I invert the target point like this:
It gets better, but it's still off:
Looks like the FOV and/or the camera position is different. It's much more noticeable on more complex models, for example here:
Posters used to match 1 to 1 with model positions after loading, like here for example:
Noticed it when making posters a few days ago. It was fine for sure a month ago, maybe one or two weeks ago.
Is there something I'm missing or do I need to create an issue?
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This is the model I've used to demonstrate the problem.
TEST.zip
If I import it into the editor (https://modelviewer.dev/editor/), don't change anything and download the scene, I get this:


Poster while loading:
After loading:
Here's how it looks in the editor:


The camera settings:
If I invert the target point like this:

It gets better, but it's still off:


Looks like the FOV and/or the camera position is different. It's much more noticeable on more complex models, for example here:


Posters used to match 1 to 1 with model positions after loading, like here for example:


Noticed it when making posters a few days ago. It was fine for sure a month ago, maybe one or two weeks ago.
Is there something I'm missing or do I need to create an issue?
Here are the scenes:
model.zip
model2.zip
Edit: Another example where it's clear the problem is different FOVs of editor and player cameras:


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