Glass material not displayed #3764
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Hello all, Hope you can help me with a problem with glass material for a 3d object The model of a window is created in cinema4d and in render and preview looks good. Glass looks glass!
The problematic part is when I try to use it as a model in Glitch for client development there is no glass material just plain white. https://glitch.com/edit/#!/lems-window-test What is wrong, what am I doing wrong? Please help :) |
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Replies: 2 comments 2 replies
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This is a bug I already fixed but hasn't made it into a release yet (the most common reason you'll see a difference with our editor, since it is served from master). It's incorrectly identifying your glass as a baked shadow (see |
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Hi @elalish, As you suggested I set up the shadow intensity at "0" and in the scene viewer it works, BUT in AR mode (webxr) there is no glass. Is there a way to fix this in AR also? Scene viewer AR scene |
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This is a bug I already fixed but hasn't made it into a release yet (the most common reason you'll see a difference with our editor, since it is served from master). It's incorrectly identifying your glass as a baked shadow (see
hasBakedShadow
). A quick workaround isshadow-intensity="0"
. We'll have v2.0 out in a week or two with this fix and a lot more.