Skip to content
Discussion options

You must be logged in to vote

This is a bug I already fixed but hasn't made it into a release yet (the most common reason you'll see a difference with our editor, since it is served from master). It's incorrectly identifying your glass as a baked shadow (see hasBakedShadow). A quick workaround is shadow-intensity="0". We'll have v2.0 out in a week or two with this fix and a lot more.

Replies: 2 comments 2 replies

Comment options

You must be logged in to vote
1 reply
@adrianposteuca
Comment options

Answer selected by adrianposteuca
Comment options

You must be logged in to vote
1 reply
@elalish
Comment options

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Category
Q&A
Labels
None yet
2 participants