Scale or position issues #3770
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Hi all, I have an AR positioning issue ( or it may be scale). Can you help?
I have the 3d model out of C4D with a scale close to the reality of a window! With the root set to (0,0,0) in the middle bottom of the model - as shown To double-check the size I passed through Sketchfab and it looks good ( position and scale) When I add it to my project with "webxr scene-view quick-look" it shows the model for a quick sec. With " scene-view" only the model scale is huge. Code is Here: https://glitch.com/edit/#!/lems-window-test Device: Samsung S20/ android 12 / Browser: Chrome 104.0.5112.97 |
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Replies: 2 comments 1 reply
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It definitely appears to be too big (wrong units). glTF is always in meters. Not sure why Sketchfab's tool isn't catching it. You can load it in our editor and click "model details" (or warning/error, depending on the validation) to see the bounding box size. I also just fixed a related bug for quantized models, so if it's working in the editor, we'll have a release out with the fix soon. |
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It definitely appears to be too big (wrong units). glTF is always in meters. Not sure why Sketchfab's tool isn't catching it. You can load it in our editor and click "model details" (or warning/error, depending on the validation) to see the bounding box size. I also just fixed a related bug for quantized models, so if it's working in the editor, we'll have a release out with the fix soon.