Replies: 1 comment 1 reply
-
Indeed, this is a feature, not a bug, and it sounds like you've found the docs to control it. If you find a situation where limiting the render scaling does not result in a lower frame-rate, please post an example for us here. That would imply it's not working as intended. |
Beta Was this translation helpful? Give feedback.
1 reply
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Uh oh!
There was an error while loading. Please reload this page.
Uh oh!
There was an error while loading. Please reload this page.
-
Hi everyone,
I noticed in the last couple of months that anytime the model is moving, it becomes fuzzy/pixelated. I noticed this on all of the modelviewer examples as well, so I know it's not specific to the way I set it up. Is there a way to force the hi-res version even while the model is moving? When it is stationary, the full-res version loads, but the second the user interacts or an animation plays, it becomes blurry until it stops moving again.
This is happening for me on chrome both desktop and mobile versions.
Any help would be greatly appreciated!
Thanks,
Zack
**** UPDATE ****
After a bit more digging I found the Dynamic Scaling portion of the documentation! Disregard this discussion, I think the solution lies there.
Beta Was this translation helpful? Give feedback.
All reactions