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You'll be outside the public API, so there be dragons, but yeah, you can find it with |
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Just dropping in this code snippet I found in the examples to access the ThreeRenderer object, in-case someone needs it or finds it helpful
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We are having an issue with z-fighting when a thickness is around 5mm.
We are thinking that using the logarithmicDepthBuffer from ThreeJS might help with the issue. However, are not too sure how to go about this.
Any help would be much appreciated.
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