canActivateAR incorrectly returning false on iOS 16 chrome/firefox #3861
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CameronCrane
asked this question in
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Replies: 2 comments 6 replies
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I'm having the same problem on Android. Any solutions? |
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4 replies
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Indeed, this is an iOS regression and was worked-around in v2.0: #3784 |
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Description
It seems that with the release of iOS 16, the canActivateAr method incorrectly returns false on iOS 16/chrome and iOS 16/Firefox, even if manually setting
arModes="webxr scene-viewer quick-look"
. On the same device (using an iPhone 13 Pro in this case), it returns true only when using Safari.Live Demo
Here are some snippets of our implementation.
Version
Browser Affected
OS
AR
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