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If you want a true 3D annotation, you should author it in the glTF (a simple quad will suffice). Annotations are DOM, and so not 3D at all, just faking it. |
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Hi @elalish Is there a way to fix the annotation to a particular orientation so that the data normal is linked to the model rotation.
That way the annotation also looks like it aligned with the model instead of pointing constantly towards the camera.
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