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DescriptionThere are differences in object reflectiveness in AR mode between webxr and scene-viewer. WebXR uses the environment-image provided and has high reflectiveness, whereas scene-viewer appears to have little or no reflection, and does not use the environment image provided. Also similar with quick-look on iOS. Live Demohttps://rg-l-temporal.glitch.me This example is set to use scene-viewer then quick-look - webxr reflection can be observed in attached images. Version
Browser Affected
OS
AR
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Indeed; ARCore's lighting estimation isn't high-res enough to make shiny things look shiny - this is a problem for Scene Viewer and also for WebXR if you enable |
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Indeed; ARCore's lighting estimation isn't high-res enough to make shiny things look shiny - this is a problem for Scene Viewer and also for WebXR if you enable
xr-environment
. ARKit does a better job, but generally has a different estimated lighting feel as well. Not much we can do about it from here, sadly.