How do I set roughness in the viewer? #4033
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TruPhnxKng
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Ideally you set the roughness when you export the glTF - the default is 1 (fully rough), so if yours are shiny something is intentionally setting it to a different value. You can fix it in our editor, or if you really need to you can use our material API: |
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How do I set roughness in the viewer? I'm uploading cell shaded models and they are so shinny they look like porcelain.
I just want to know the line of code needed to make the texture rougher.
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