GLB to USDZ Auto-Conversion Quality Settings? #4111
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planetMatrix
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Indeed, those use the same code as far as I'm aware, so I'm surprised you're seeing different results. Can you upload the two USDZs so we can see the difference? @mrdoob, do you know of anything special your editor does for USDZ conversion? |
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Is there any parameter we can use to control the quality of conversion?
I tried using https://threejs.org/editor/ for manual conversion and ios-src to display. With this the texture quality is at par with GLB, but the USDZ file size increases dramatically.
With Auto-conversion, texture quality is not good and if my understanding is right MV uses Three,js USDZexporter, the same which the editor use.
So how can I control the texture quality output in Auto-Conversion
Many Thanks in advance
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