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It looks like the UV coordinates (or texture transform) of the model is set to only use a small corner of the texture. You'll need to check in proper 3D authoring software like Blender. |
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Hello, I tried to uv-map png image on several glb models and change texture, but it doesn't work(picture 1).

Actually, I think color of image is applied, but I want complete image file wrapped on model(like picture2). Please help me
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