Problem with ambient occlusion in AR mode #4392
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clydepashley
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By AR mode, I think you specifically mean iOS, which implies Quick Look. This looks like a USDZ autogeneration problem, which isn't too surprising when using advanced features like this. I would recommend filing a bug on three.js' USDZExporter. Meanwhile, you can generate your own USDZ with Apple's tools and supply that as an |
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Hi, in my models, I have an AO texture using a second UV map. Everything displays fine in non-ar mode. When I select the 'view in your space' option, it seems to show the AO wrongly. Any idea why?
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