How to explode a model #5091
Replies: 2 comments
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From what I believe the hotspots wouldn't follow the animation, at least not out of the box. You could create the explode animation in the 3D software of your choice and than control the animation through code but I think you would have to animate the hotspot positions manually through code. An even easier solution would be to show the hotspots on initial load and when the user starts the explode effect you fade them out and than when explode is done you can fade them back in their new positions. Or have two sets of hotpots if that is easier. I think some AI could help you in finding a solution if you are having a hard time with coding this. |
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Thanks for the reply. I'll consider that. |
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Hi all,
Just discovered this great project. I'd like to let the user explode a model (spread its parts) and retain hotspots on each one. I know basically nothing about 3-D programming. Can any of you weigh in on how hard this would be to implement, and how one might go about it? There is a relevant discussion here, which talks about using an animation. Would the hotspots follow the parts through their animation?
Thanks!
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