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By "asynchronously", we just mean that the audio will not start flowing immediately. There may be a significant delay, 10-200 msec, before the first callback. Oboe is meant to be thread safe. But we recommend using a single thread to serialize the open/start/stop/close operations. |
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As the annotation in AudioStream.h

All the apis are runs asynchronously, so if I call requestStop before requestStart return success, may the issue happens? like oboe hangs, etc.
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