PolyShape3D node
#174
insomniacUNDERSCORElemon
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From what I could grasp, something like this could be made possible by rendering to a viewport and displaying that via mesh. But likely overkill. I'm not proficient in 3D to say for certain.
If we take
Maybe it should just be named as |
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A 3D node that gives 3D context to 2D nodes such as polygon2d and line2d. Similar in functionality to
sprite3D. Allows both for cool aesthetic/art-stye (and less work for 2d) with basic functionality, on top of the much simpler asset creation you get from working with editable-in-engine nodes, also with a negligible (if done right) data footprint. And leveraging 3d support of vertex colors rather than rendering things to a texture.Basic functionality is rendering these nodes as a billboard.
Advanced functionality, simplest-first:
clip children... as in only the parent node is used for outer shape, rest only add internal mesh+vertex colorNotes:
shapeis so it isn't tied to 1 type of node specifically though maybe in a technical senseshapeisn't the right termBeta Was this translation helpful? Give feedback.
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