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xcopy /Y "C:\Users\Got\Desktop\KSP\SPE source\Mod project\MandatoryRCS\MandatoryRCS\MandatoryRCS-Source\bin\Debug\MandatoryRCS.dll" "C:\Users\Got\Desktop\KSP\Kerbal Space Program 1.4.1 DEV\GameData\MandatoryRCS\"
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xcopy /Y "C:\Users\Got\Desktop\KSP\SPE source\Mod project\MandatoryRCS\MandatoryRCS\MandatoryRCS-Source\bin\Debug\MandatoryRCS.dll.mdb" "C:\Users\Got\Desktop\KSP\Kerbal Space Program 1.4.1 DEV\GameData\MandatoryRCS\"</PostBuildEvent>
xcopy /Y "C:\Users\Got\Source\Repos\gotmachine\MandatoryRCS\MandatoryRCS-Source\bin\Debug\MandatoryRCS.dll" "D:\Projets\KSP\Kerbal Space Program 1.7.0 DEV\GameData\MandatoryRCS\"
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xcopy /Y "C:\Users\Got\Source\Repos\gotmachine\MandatoryRCS\MandatoryRCS-Source\bin\Debug\MandatoryRCS.dll.mdb" "D:\Projets\KSP\Kerbal Space Program 1.7.0 DEV\GameData\MandatoryRCS\"</PostBuildEvent>
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</PropertyGroup>
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
// Apply torque in OnFlyByWire because the module FixedUpdate() is called too late, resulting in a 1 frame lag in torque updates, leading to having torque when you shouldn't.
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// Apply torque in OnFlyByWire because the module FixedUpdate() is called too late,
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// resulting in a 1 frame lag in torque updates, leading to having torque when you shouldn't.
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privatevoidUpdateTorque(FlightCtrlStatest)
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{
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// autopilot can be null just before vessel is destroyed
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if(vessel.Autopilot==null)
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return;
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// Not sure why but in some cases the reference the the module can be null if acquired in OnStart.
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@@ -71,6 +71,10 @@ So public domain, feel free to do anything, especially updating this plugin if I
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- Getting out of timewarps with the SAS direction hold activated input a large roll "kick", most visible at high timewarp levels. I tried a lot of things to find out why this happen or fix it, and failed.
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- When switching to an unloaded vessel with its SAS in "target", "antitarget" or "maneuver" mode, the orientation change is applied a few frames after the vessel is unpacked, leading to the rotation event being visible to the player. Won't fix as this is minor, purely cosmetic and fixing would require large modifications.
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#### v1.6 for KSP 1.7.0 - 31/05/2019
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- Recompiled for KSP 1.7 (should be compatible with KSP 1.6)
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- Code tweaks for fail-safe reference acquisition to the stock module. Should fix be the occasional nullref spam that was happening on reentry.
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