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feat: Refactor dimensional values and expose the bitRatio all the way to the function node
fix: Added test suite for arrays and inputs for webgl and webgl2 fix: Rename "floatOutput" feature to "precision". Values can be "unsigned" or "single" fix: Add input and Input to typings fix: Use Int32Array for input.size
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README.md

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@@ -110,7 +110,7 @@ Settings are an object used to create a `kernel` or `kernelMap`. Example: `gpu.
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* wraparound: boolean
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* hardcodeConstants: boolean
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* floatTextures: boolean - input/working textures use float32 for each colour channel
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* floatOutput: boolean - output texture uses float32 for each colour channel
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* precision: 'single' or 'unsigned' - if 'single' output texture uses float32 for each colour channel rather than 8
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* fixIntegerDivisionAccuracy: boolean - some cards have accuracy issues dividing by factors of three and some other primes (most apple kit?). Default on for affected cards, disable if accuracy not required.
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* functions: array or object
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* nativeFunctions: object

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