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fix: Documentation fixes
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README.md

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@@ -73,7 +73,7 @@ NOTE: documentation is slightly out of date for the upcoming release of v2. We
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* [Installation](#installation)
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* [`GPU` Settings](#gpu-settings)
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* [`gpu.createKernel` Settings](#gpu-createkernel-settings)
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* [`gpu.createKernel` Settings](#gpucreatekernel-settings)
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* [Creating and Running Functions](#creating-and-running-functions)
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* [Debugging](#debugging)
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* [Accepting Input](#accepting-input)
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* This puts `GPU.js` into development mode. Here you can insert breakpoints, and be somewhat liberal in how your kernel is developed.
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* This mode _does not_ actually "compile" (parse, and eval) a kernel, it simply iterates on your code.
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* You can break a lot of rules here, because your kernel's function still has context of the state it came from.
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* PLEASE NOTE: Mapped kernels are not supported in this mode. They simply cannot work because of context.
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* Example:
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```js
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const gpu = new GPU({ mode: 'dev' });
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You can find a [complete API reference here](https://doxdox.org/gpujs/gpu.js/).
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## Terms Explained
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* Kernel - A function that is tightly coupled to program that runs on the Graphic Processor
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* Texture - A graphical artifact that is packed with data, in the case of GPU.js, bit shifted parts of a 32 bit floating point decimal
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## How possible in node?
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GPU.js uses [HeadlessGL](https://github.com/stackgl/headless-gl) in node for GPU acceleration.
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GPU.js is written in such a way, you can introduce your own backend. Have a suggestion? We'd love to hear it!
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## Terms Explained
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* Kernel - A function that is tightly coupled to program that runs on the Graphic Processor
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* Texture - A graphical artifact that is packed with data, in the case of GPU.js, bit shifted parts of a 32 bit floating point decimal
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# Get Involved!
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