@@ -73,7 +73,7 @@ NOTE: documentation is slightly out of date for the upcoming release of v2. We
73
73
74
74
* [ Installation] ( #installation )
75
75
* [ ` GPU ` Settings] ( #gpu-settings )
76
- * [ ` gpu.createKernel ` Settings] ( #gpu-createkernel -settings )
76
+ * [ ` gpu.createKernel ` Settings] ( #gpucreatekernel -settings )
77
77
* [ Creating and Running Functions] ( #creating-and-running-functions )
78
78
* [ Debugging] ( #debugging )
79
79
* [ Accepting Input] ( #accepting-input )
@@ -305,6 +305,7 @@ Debugging can be done in a variety of ways, and there are different levels of de
305
305
* This puts ` GPU.js ` into development mode. Here you can insert breakpoints, and be somewhat liberal in how your kernel is developed.
306
306
* This mode _ does not_ actually "compile" (parse, and eval) a kernel, it simply iterates on your code.
307
307
* You can break a lot of rules here, because your kernel's function still has context of the state it came from.
308
+ * PLEASE NOTE: Mapped kernels are not supported in this mode. They simply cannot work because of context.
308
309
* Example:
309
310
``` js
310
311
const gpu = new GPU ({ mode: ' dev' });
@@ -886,14 +887,13 @@ Here is a list of a few things that GPU.js does to fix transpilation:
886
887
887
888
You can find a [ complete API reference here] ( https://doxdox.org/gpujs/gpu.js/ ) .
888
889
889
- ## Terms Explained
890
- * Kernel - A function that is tightly coupled to program that runs on the Graphic Processor
891
- * Texture - A graphical artifact that is packed with data, in the case of GPU.js, bit shifted parts of a 32 bit floating point decimal
892
-
893
890
## How possible in node?
894
891
GPU.js uses [ HeadlessGL] ( https://github.com/stackgl/headless-gl ) in node for GPU acceleration.
895
892
GPU.js is written in such a way, you can introduce your own backend. Have a suggestion? We'd love to hear it!
896
893
894
+ ## Terms Explained
895
+ * Kernel - A function that is tightly coupled to program that runs on the Graphic Processor
896
+ * Texture - A graphical artifact that is packed with data, in the case of GPU.js, bit shifted parts of a 32 bit floating point decimal
897
897
898
898
# Get Involved!
899
899
0 commit comments