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README.md

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@@ -150,7 +150,7 @@ width=2,height=2 width=4,height=4
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[ ][ ][*][*]
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```
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3. Now we have enough logic to visibly see how to build out our algorythm that will work on the GPU. For `filters`@`x=0,y=0` we can see we need the values from `weights`@`x=0,y=0`,`x=1,y=0`,`x=0,y=1`, and `x=1,y=1`. Then to get `filters`@`x=1,y=0`, we seem to increment by to on `weights`. If we were to write a loop that emilates this behaviour, it'd look something like this:
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3. Now we have enough logic to visibly see how to build out our algorythm that will work on the GPU. For `filters`@`x=0,y=0` we can see we need the values from `weights`@`x=0,y=0`,`x=1,y=0`,`x=0,y=1`, and `x=1,y=1`. Then to get `filters`@`x=1,y=0`, we seem to increment by two on `weights`. If we were to write a loop that emilates this behaviour, it'd look something like this:
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```js
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const filterHeight = 2;

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