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When analyze a complete GLSL shader.this will display `gl_Position' was not declared in this scope #23

@agsdguang

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@agsdguang

"gl_Position" is a keyword in GLSL. Then, when I input a vert shader. This error will then be displayed. I think it would be feasible to create a function for manually adding variables. Or you can use another method to skip this gl_Position. When I want to analyze a complete GLSL shader.

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