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| 1 | +package geom |
| 2 | + |
| 3 | +// CollisionRectangles checks if the given rectangles collide. |
| 4 | +func CollisionRectangles[T Number](r1 Rectangle[T], r2 Rectangle[T]) bool { |
| 5 | + // TODO: support rotation |
| 6 | + |
| 7 | + min1, max1 := r1.Min(), r1.Max() |
| 8 | + min2, max2 := r2.Min(), r2.Max() |
| 9 | + |
| 10 | + return min1.X <= max2.X && min2.X <= max1.X && min1.Y <= max2.Y && min2.Y <= max1.Y |
| 11 | +} |
| 12 | + |
| 13 | +// CollisionRectangleCircle checks if the given rectangle and circle collide. |
| 14 | +func CollisionRectangleCircle[T Number](r Rectangle[T], c Circle[T]) bool { |
| 15 | + // TODO: support rotation |
| 16 | + |
| 17 | + distance := c.Center.Subtract(r.Center).Abs() |
| 18 | + extends := r.Size.Scale(0.5).ToVector() |
| 19 | + |
| 20 | + // circle center is more than size outside rectangle borders |
| 21 | + if distance.X > extends.X+c.Radius || distance.Y > extends.Y+c.Radius { |
| 22 | + return false |
| 23 | + } |
| 24 | + |
| 25 | + // circle center is in rectangle |
| 26 | + if distance.X <= extends.X || distance.Y <= extends.Y { |
| 27 | + return true |
| 28 | + } |
| 29 | + |
| 30 | + // circle center is less than its size outside nearest border |
| 31 | + return distance.Subtract(extends).Less(c.Radius) |
| 32 | +} |
| 33 | + |
| 34 | +// CollisionCircles checks if the given circles collide. |
| 35 | +func CollisionCircles[T Number](c1 Circle[T], c2 Circle[T]) bool { |
| 36 | + distance := c1.Center.Subtract(c2.Center) |
| 37 | + threshold := c1.Radius + c2.Radius |
| 38 | + |
| 39 | + return distance.Less(threshold) |
| 40 | +} |
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