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update todo
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todo.md

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@@ -1,8 +1,7 @@
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To Do
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=====
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* add "touch to start" on android (and iOS?) both sound and fullscreen can be added
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* make unity export open export folder in finder/explorer?
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* add easy message to unity-gamepad
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* make osx bring browser to front after quiting unity game
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* add support for gameType "unity3dlibrary"
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@@ -20,8 +19,8 @@ To Do
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in editor send each file. On Export generate .zip.bytes. Maybe make new option
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for "Export standalone"?
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The problem is HappyFunTimes needs at least a package.json to be able to add
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the game to the HappyFunTimes menu. But a standalone exe wouldn't have such
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The problem is happyfuntimes needs at least a package.json to be able to add
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the game to the happyfuntimes menu. But a standalone exe wouldn't have such
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a file anywhere that I know of. I guess it does generate a _Data folder that
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I could look in. not sure how Windows and Linux apps are distrubuted.
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@@ -358,7 +357,7 @@ To Do
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* make hft-exe update Info.plist version from hft version?
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* Optionally allow games to advertise they are running.
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Superhappyfuntimes can show games in your area. Think
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superhappyfuntimes can show games in your area. Think
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15 people playing jumpjump at Joe's Bar in Maintown, MA
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17 people playing shootshoot at Big Burger in Anywhere, USA
@@ -480,10 +479,10 @@ Runs Repo noid
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* make an install command
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* figure out what happens if disconnected
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* Have SuperHappyFunTimes check that HappyFunTimes is running and request to run it. gray out install buttons
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* Have superhappyfuntimes check that happyfuntimes is running and request to run it. gray out install buttons
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until it's running. Use game to run it?
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* Sanatize msgs to native-msg-box
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* Make sure SuperHappyFunTimes can be indexed. enable meteor spiderable
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* Make sure superhappyfuntimes can be indexed. enable meteor spiderable
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* look into openframewords.cc's http://ofxaddons.com/ how it watches github tags
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* switch port to something less likley to be in use. How about 8123 for now. We can register one later if we get users.
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* Game service / package installer?
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It might be nice to make this like many of the package installers. You could download
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HappyFunTimes then type something like
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happyfuntimes then type something like
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hft install someplatformgame
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it more likely people would write games. It might also make it super easy
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to download gamejam games etc.
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* decide on what HappyFunTimes is
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* decide on what happyfuntimes is
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It started off as just a simple library to relay messages between game and controllers.
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But, as I added more games I started wanted to share code on the controllers. Then
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large enough to run multiple simultainous games are much smaller than running
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just a single setup. On a single setup that seems like the best way to do it.
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So, I think I might make the ExampleUI part of the *base* HappyFunTimes.
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So, I think I might make the ExampleUI part of the *base* happyfuntimes.
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That brings up another question though. Right now there's a name bar at the
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top of the shared part of the controllers. I wonder if I should get rid of that.
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I could instead make it so when you connect to the router it takes you do a page
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that says
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+-------------+
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|HappyFunTimes|
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|happyfuntimes|
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+-------------+
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|-enter-name--|
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+-------------+
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inside a div. Just draw what you want. I swear I waste 1-3 hrs per controller
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futsuing with CSS :(
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* Consider deciding the ExampleUI etc is part of HappyFunTimes
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* Consider deciding the ExampleUI etc is part of happyfuntimes
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Originally I thought HappyFunTimes was just the relayserver and the libraries to
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Originally I thought happyfuntimes was just the relayserver and the libraries to
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talk to it.
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Having made the demos though it does seem there is some utility in the exampleUI.
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Done
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====
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* make unity export open export folder in finder/explorer?
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* add "touch to start" on android (and iOS?) both sound and fullscreen can be added
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going to try the new on touchstart stuff for now
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* make instructions CSS handling less hacky
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need to be able to edit CSS and update it
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* consider making HFT work with old games?
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* no, because I need to be able to update the templates as HFT adds to features. Old games won't do that.
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* make --app-mode
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* make small splash "HappyFunTimes Running ..."
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* make small splash "happyfuntimes Running ..."
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* check if it's installed. (config exists), if not make it.
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* Refactor gameInfo so it returns a runtimeInfo
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* automate exporting unity
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* make hft command line
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hft should call into happyfuntimes some how. I guess it should be a 'dev' function?
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Need to figure that out. I guess HappyFunTimes could write to ~/.happyfuntimes/config.json
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Need to figure that out. I guess happyfuntimes could write to ~/.happyfuntimes/config.json
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which the localtion of Happyfuntimes, then HFT could use that.
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* hft add - adds to ~/.happyfuntimes/installed-games.json
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doesn't matter. Not using NPM for HFT. HFT doesn't care about spaces
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* make unity edit HappyFunTimes.name (auto-set name to valid name) (see above)
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* make unity edit happyfuntimes.name (auto-set name to valid name) (see above)
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* update shft and manage to use hft.name (see above)
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* fix controller that incorrectly asked for orientation. No repo

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