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When I load the 'platform' test scene, on latest Chrome on an Android phone, the A/B buttons are sticky and do not get reset until another button elsewhere on the pad is pressed (e.g. the d-pad).
On an ipad, the jump buttons are not sticky (they return to an unpressed state), but ~15-30% of inputs seem to be lost.
Interestingly, when I load the 'touch' test scene, both devices show smooth, generally non-laggy, loss-free tracking of the finger moves.
The server in these cases is the most recent HFT, running on OSX, with latest HFT plugin running in Unity 5.1.1f. If there's any other debugging info I could provide, happy to help.