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3 | 3 |
|
4 | 4 | <head>
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5 | 5 | <meta charset="utf-8">
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6 |
| - <title>%UNITY_WEB_NAME%</title> |
| 6 | + <title>WebGLFitWindow</title> |
7 | 7 | <style>
|
8 |
| - body { margin: 0; } |
9 |
| - #gameContainer { width: 100vw; height: 100vh; } |
10 |
| - canvas { width: 100%; height: 100%; display: block; } |
| 8 | + html { |
| 9 | + box-sizing: border-box; |
| 10 | + } |
| 11 | + *, *:before, *:after { |
| 12 | + box-sizing: inherit; |
| 13 | + } |
| 14 | + body { |
| 15 | + margin: 0; |
| 16 | + background: #444; |
| 17 | + } |
| 18 | + #gameContainer { |
| 19 | + width: 100vw; |
| 20 | + height: 100vh; |
| 21 | + } |
| 22 | + canvas { |
| 23 | + width: 100%; |
| 24 | + height: 100%; |
| 25 | + display: block; |
| 26 | + } |
| 27 | + |
| 28 | + .logo { |
| 29 | + width: 50vw; |
| 30 | + height: 33vh; |
| 31 | + background-image: url(logo.png); |
| 32 | + background-position: bottom center; |
| 33 | + background-size: contain; |
| 34 | + background-repeat: no-repeat; |
| 35 | + } |
| 36 | + |
| 37 | + .progress { |
| 38 | + margin: 1.5em; |
| 39 | + border: 1px solid white; |
| 40 | + width: 50vw; |
| 41 | + display: none; |
| 42 | + } |
| 43 | + .progress .full { |
| 44 | + margin: 2px; |
| 45 | + background: white; |
| 46 | + height: 1em; |
| 47 | + transform-origin: top left; |
| 48 | + } |
| 49 | + |
| 50 | + #loader { |
| 51 | + position: absolute; |
| 52 | + left: 0; |
| 53 | + top: 0; |
| 54 | + width: 100vw; |
| 55 | + height: 100vh; |
| 56 | + display: flex; |
| 57 | + flex-direction: column; |
| 58 | + align-items: center; |
| 59 | + justify-content: center; |
| 60 | + } |
| 61 | + |
| 62 | + .spinner, |
| 63 | + .spinner:after { |
| 64 | + border-radius: 50%; |
| 65 | + width: 5em; |
| 66 | + height: 5em; |
| 67 | + } |
| 68 | + .spinner { |
| 69 | + margin: 10px; |
| 70 | + font-size: 10px; |
| 71 | + position: relative; |
| 72 | + text-indent: -9999em; |
| 73 | + border-top: 1.1em solid rgba(255, 255, 255, 0.2); |
| 74 | + border-right: 1.1em solid rgba(255, 255, 255, 0.2); |
| 75 | + border-bottom: 1.1em solid rgba(255, 255, 255, 0.2); |
| 76 | + border-left: 1.1em solid #ffffff; |
| 77 | + transform: translateZ(0); |
| 78 | + animation: spinner-spin 1.1s infinite linear; |
| 79 | + } |
| 80 | + @keyframes spinner-spin { |
| 81 | + 0% { |
| 82 | + transform: rotate(0deg); |
| 83 | + } |
| 84 | + 100% { |
| 85 | + transform: rotate(360deg); |
| 86 | + } |
| 87 | + } |
| 88 | + |
11 | 89 | </style>
|
12 |
| - <script src="%UNITY_WEBGL_LOADER_URL%"></script> |
| 90 | + <script src="Build/UnityLoader.js"></script> |
13 | 91 | <script>
|
14 |
| - var gameInstance = UnityLoader.instantiate("gameContainer", "%UNITY_WEBGL_BUILD_URL%"); |
| 92 | + var gameInstance = UnityLoader.instantiate("gameContainer", "Build/dist.json", {onProgress: UnityProgress}); |
| 93 | + function UnityProgress(gameInstance, progress) { |
| 94 | + if (!gameInstance.Module) { |
| 95 | + return; |
| 96 | + } |
| 97 | + const loader = document.querySelector("#loader"); |
| 98 | + if (!gameInstance.progress) { |
| 99 | + const progress = document.querySelector("#loader .progress"); |
| 100 | + progress.style.display = "block"; |
| 101 | + gameInstance.progress = progress.querySelector(".full"); |
| 102 | + loader.querySelector(".spinner").style.display = "none"; |
| 103 | + } |
| 104 | + gameInstance.progress.style.transform = `scaleX(${progress})`; |
| 105 | + if (progress === 1) { |
| 106 | + loader.style.display = "none"; |
| 107 | + } |
| 108 | + } |
15 | 109 | </script>
|
16 | 110 | </head>
|
17 | 111 |
|
18 | 112 | <body>
|
19 | 113 | <div id="gameContainer"></div>
|
| 114 | + <div id="loader"> |
| 115 | + <div class="logo"></div> |
| 116 | + <div class="spinner"></div> |
| 117 | + <div class="progress"><div class="full"></div></div> |
| 118 | + </div> |
20 | 119 | </body>
|
21 | 120 |
|
22 | 121 | </html>
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