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README.md

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@@ -81,7 +81,7 @@ The info returned is
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is usually not a problem because either (a) you'll delete the objects
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that are holding the attachments (b) you'll detach the attachments
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by binding new ones (c) you have a leak where you're creating more and
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more of these objects the hold attachments in which case you can find
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more of these objects that hold attachments in which case you can find
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the issue by watching your resources counts climb.
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Given that it seemed okay to skip this for now.
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WebGL-memory does not report this difference
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because it's up to the implementation what really happens behind the scenes.
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In general though, `texStorage2D/3D` has a much higher probablility
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In general though, `texStorage2D/3D` has a much higher probability
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of using less memory overall.
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The tradeoff for using `texStorage` is that the texture's size is immutable.

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